Industrial Complex
Multi-room factory with breakable interior walls and multiple helicopter spawns. Reworked in June 2026 to add more escape routes.
Maps determine where Survivors hide, where the Villain scans, and which phone spawns shorten the rescue timer. Map rotation is decided by 2X Voting or host choice.
Three core match environments with breakable cover, telephone spawns, and helicopter rescue zones.
Multi-room factory with breakable interior walls and multiple helicopter spawns. Reworked in June 2026 to add more escape routes.
Tight apartment block with low visibility, dark corners, and limited helicopter access. Rewards stealth-first Survivor play.
Outdoor dockyard map with multi-floor cranes and a single dominant helicopter zone. Introduced during the Lord of the Seven Seas event.
Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.
Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.
Link maps entries to matching builds, boss routes, and guide sections.
Keep tier values and obtain methods current after each game update.